VansoIntelligence

World Compiler / 05-stage pipeline

WORLDCOMPILER

We turn playable worlds into aligned assets, cameras, behavior, controls, engine signals and task semantics.

PLAYABLE WORLD / RUN 0831RGB / 30 FPS
INPUTPLAYABLE
WORLD
ACTION CAMERA / 00:00:41.200
FRONT synchronized game view
FRONT / SYNC
BACK synchronized game view
BACK / SYNC
LEFT synchronized game view
LEFT / SYNC
RIGHT synchronized game view
RIGHT / SYNC
TOP synchronized game view
TOP / SYNC
SYNCHRONIZED CAMERA ARRAY
ENGINE OUTPUT / G-BUFFER
Top-view depth output
DEPTH / TOP VIEW
Top-view action trajectory
TRAJECTORY / FRAME ALIGNED
01RGBREADY02DEPTHREADY03TRAJECTORYREADY04CONTROLSREADY05POSEREADY06G-BUFFERREADY
01 / REFERENCE
02 / EDITABLE RECONSTRUCTION
CAMERASCENE GRAPHMOTIONGEOMETRY
Compiled playable world
WORLD_PACKAGE / RUN_0831SCENE
  • ├─ ASSETS 20,481
  • ├─ CAMERAS 06
  • ├─ ACTIONS 1,830 FRAMES
  • ├─ CONTROLS ALIGNED
  • ├─ TRAJECTORIES ALIGNED
  • ├─ G-BUFFER AVAILABLE
  • └─ TASK SEMANTICS VALIDATED
WORLD, COMPILEDREADY TO TRAIN
01 / RAW WORLD02 / OBSERVE03 / DECOMPOSE04 / RECONSTRUCT05 / COMPILE
03 / DATA PROGRAM

Assets, behavior and game worlds

Visual worlds with the structure to learn from them

Game and 3D data bring together high-density environments, behavior capture and production-ready assets for teams building scalable visual intelligence.

Discuss a data program
3D & Game Data
01

Assets & reconstruction

Physics-enabled 3D assets, PBR data, video-to-3D reconstruction and parametric CAD across diverse environments.

02

Multiview behavior

Gameplay capture with multiple calibrated views, action trajectories, controls and synchronized visual context.

03

Buffers

G-buffer and engine-level outputs for visual learning, reconstruction and world-model work.

3D model asset library

Production-ready assets across categories and styles

A broad model library supports world building, simulation, visual pretraining and game-data production with consistent, reusable source assets.

Home appliances
01Home appliances
Retail equipment
02Retail equipment
Stylized collections
03Stylized collections
Characters & apparel
04Characters & apparel
Consumer electronics
05Consumer electronics

Visual reconstruction data

From video pixels to editable 3D scenes

Reference footage is reconstructed into structured Blender scenes with matched composition, camera motion, character blocking and action trajectories—not just another rendered clip.

01

Blender blockout & character paths

A cinematic reference is rebuilt as a clean white-model environment, preserving spatial layout, camera language, character positions and movement paths.

  • Blender source
  • Scene hierarchy
  • Camera parameters
  • Character trajectories
02

Video-to-3D 1:1 replication

Scene composition, action timing, camera movement and key visual effects are reproduced as editable 3D data aligned to the original video.

  • Editable geometry
  • Camera animation
  • Motion keyframes
  • Aligned comparison

Parametric CAD reconstruction

From engineering drawings to reproducible CAD

Dimensioned drawings and reference geometry are reverse-engineered into manufacturing-grade STEP models and editable build123d code, with geometry validation built into delivery.

Parametric CAD reconstruction · STL preview
AVAILABLE IN CONTROLLED DELIVERY
  • 01Dimensioned engineering drawing
  • 02Manufacturing-grade STEP geometry
  • 03Editable build123d source
  • 04Automated solid and manifold QA
79.6 × 165.0 mmdimensioned body envelope
2validated B-rep solids
<0.003%source-to-generated volume deviation

Synchronized multiview game data

One run, observed from every angle

A single interactive task can be delivered with a first-person action camera, five calibrated fixed views, depth, trajectory and frame-level control signals.

First-person action camera · 30 FPS
016 calibrated views
0230 FPS / 1,830 frames
03Camera intrinsics & extrinsics
04Position, rotation & speed
05Keyboard & mouse controls
06RGB + EXR + depth
Front view
Front view
Back view
Back view
Left view
Left view
Right view
Right view
Top view
Top view
Top-view action trajectory
Top-view action trajectory
Per-view depth output
Per-view depth output

Representative samples

See the data in context

01Featured game sample
02Game-world sample 01
03G-buffer data sample

Collection and production

More than footage: usable visual worlds and source assets

Our library combines cleaned 3D assets with game-world visual data and engine-level outputs. It is designed for teams that need scale, diversity and structure rather than a collection of isolated clips.

  • 20M+ cleaned and structured 3D assets
  • CAD, PBR, motion and gameplay data
  • G-buffer and engine-level video outputs

Need a tailored dataset, schema or sample package?

contact.vanso@gmail.com